Terrorbeast
Updated: Oct. 27, 2026
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- Orcs
- HP
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Spirit
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+25% Health in all battles · Unlocks at ascension 3
| Health | 20,970 |
|---|---|
| Attack | 1,057 |
| Defense | 848 |
| Speed | 93 |
| Crit. Rate | 15% |
| Crit. Damage | 60% |
| Resistance | 30 |
| Accuracy | 0 |
- Heal
- Increase Skill Cooldown
- Heals self
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 64 Reflect Damage · Single-target damage · Heal
- Arena 52 Control: Stun, Freeze, Sleep, Fear, Petrification · Single-target damage · Increase enemy cooldowns
- Demon Lord 35 Single-target damage · Survivability (HP × DEF) · Heal
- Dungeons 55 Single-target damage · Reflect Damage · Survivability (HP × DEF)
- Hydra 48 Survivability (HP × DEF) · Single-target damage · Heal
- Faction Wars 59 Single-target damage · Control: Stun, Freeze, Sleep, Fear, Petrification · Reflect Damage
- Doom Tower 52 Single-target damage · Survivability (HP × DEF) · Control: Stun, Freeze, Sleep, Fear, Petrification
- Live Arena 52 Control: Stun, Freeze, Sleep, Fear, Petrification · Single-target damage · Increase enemy cooldowns
- Cursed City 77 Single-target damage · Survivability (HP × DEF) · Reflect Damage
- Chimera 67 Survivability (HP × DEF) · Single-target damage · Heal
- Grim Forest 52 Single-target damage · Survivability (HP × DEF) · Control: Stun, Freeze, Sleep, Fear, Petrification
How to get
Availability: Common
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Painful Bite
Attacks 1 enemy. Has a 20% chance of increasing the cooldown of one of the target's skills by 1 turn at random.
Damage based on [ATK] = 4.5 × ATK
A2 Shriek
Attacks 2 times at random. Places a 30% Reflect Damage buff on all allies for 3 turns.
Damage based on [MAX HP] = 23% MAX HP (2 hits)
A3 Flesh Feast
Attacks 1 enemy 2 times. Fully heals this Champion if the target is killed by this attack. Places a Stun debuff for 2 turns if the target survives.
Damage based on [ATK] = 3.7 × ATK (2 hits)
Healing based on [Target MAX HP] = target MAX HP