Maneater
Updated: Oct. 27, 2026
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- Ogryn Tribes
- HP
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Void
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+33% Health in Dungeons
| Health | 20,310 |
|---|---|
| Attack | 837 |
| Defense | 1,112 |
| Speed | 98 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 45 |
| Accuracy | 0 |
- Fill Turn Meter
- Decrease Turn Meter
- Steals Turn Meter
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Useful in: Mid gameLate game
Ratings by location
- Campaign 69 Turn Meter fill, extra turn · Speed · Decrease ATK
- Arena 67 Turn Meter fill, extra turn · Turn Meter reduction · Unkillable, Block Damage
- Demon Lord 74 Decrease ATK · Unkillable, Block Damage · Turn Meter fill, extra turn
- Dungeons 68 Turn Meter fill, extra turn · Single-target damage · Decrease ATK
- Hydra 70 Survivability (HP × DEF) · Decrease ATK · Cleanse, Block Debuffs
- Faction Wars 72 Turn Meter fill, extra turn · Speed · Decrease ATK
- Doom Tower 67 Turn Meter fill, extra turn · Decrease ATK · Unkillable, Block Damage
- Live Arena 66 Turn Meter fill, extra turn · Turn Meter reduction · Unkillable, Block Damage
- Cursed City 68 Turn Meter fill, extra turn · Speed · Decrease ATK
- Chimera 68 Survivability (HP × DEF) · Decrease ATK · Cleanse, Block Debuffs
- Grim Forest 54 Turn Meter fill, extra turn · Decrease ATK · Unkillable, Block Damage
How to get
Availability: Hard
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Pummel
Attacks 1 enemy. Places a 50% Decrease ATK debuff on all enemies if this attack is critical.
Damage based on [ATK] = 5.5 × ATK
A2 Syphon
Attacks 1 enemy. Fully depletes the target's Turn Meter.
Damage based on [ATK] = 8.2 × ATK
Ascended skill
Attacks 1 enemy. Fully depletes the target's Turn Meter. Fills this Champion's Turn Meter equal to the amount the target loses.
Damage based on [ATK] = 8.2 × ATK
A3 Ancient Blood
This Champion receives damage, then places an Unkillable buff and a Block Debuffs buff on all allies for 2 turns. Damage received is equal to 5% MAX HP for each alive ally.
Damage based on [MAX HP] = 5% MAX HP × (5 − dead allies)