Sinesha

Updated: Oct. 27, 2026

Epic
Sinesha
  • Knights Revenant
  • Knights Revenant
  • Support
  • Force
  • +31% Health in Faction Crypts
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 17,340
Attack 892
Defense 1,255
Speed 101
Crit. Rate 15%
Crit. Damage 50%
Resistance 30
Accuracy 0
Positive effects:
  • Heal
Negative effects:
  • Increase Skill Cooldown
Mechanics:
  • Heals allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

35 Usefulness 37 × availability 0.95 Can be used as food How is it calculated?

Ratings by location

  • Campaign 59 AoE damage · Heal · Speed
  • Arena 31 Speed · AoE damage · Increase enemy cooldowns
  • Demon Lord 6 Survivability (HP × DEF) · AoE damage · Heal
  • Dungeons 54 AoE damage · Speed · Survivability (HP × DEF)
  • Hydra 42 Survivability (HP × DEF) · AoE damage · Heal
  • Faction Wars 48 AoE damage · Speed · Heal
  • Doom Tower 48 AoE damage · Speed · Survivability (HP × DEF)
  • Live Arena 38 Speed · AoE damage · Increase enemy cooldowns
  • Cursed City 44 AoE damage · Speed · Survivability (HP × DEF)
  • Chimera 10 Survivability (HP × DEF) · AoE damage · Heal
  • Grim Forest 29 AoE damage · Speed · Survivability (HP × DEF)

How to get

Availability: Common

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Burning Wave

A1 Burning Wave

Attacks all enemies.

Damage based on [ATK] = 3 × ATK

Ascended skill

Attacks all enemies. Places an extra hit on enemies with less than 50% HP after the first hit.

Damage based on [ATK] = 3 × ATK

Vaporize

A2 Vaporize

Attacks 1 enemy. Puts the target's skills on cooldown. Heals the ally with the lowest HP by 25%.

Damage based on [ATK] = 6.9 × ATK

Healing based on [Target MAX HP] = 25% target MAX HP

Immortality

A3 Immortality

Equalizes the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Then heals the target ally by 10% of their MAX HP.

Healing based on [Target MAX HP] = 10% target MAX HP