Pestilus

Updated: Oct. 27, 2026

Epic
Pestilus
  • Knights Revenant
  • Knights Revenant
  • Support
  • Spirit
  • +50 Accuracy in Doom Tower
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 20,145
Attack 848
Defense 1,112
Speed 94
Crit. Rate 15%
Crit. Damage 50%
Resistance 30
Accuracy 15
Buffs:
Debuffs:
Positive effects:
  • Fill Turn Meter
  • Heal
Mechanics:
  • Fills allies' Turn Meter
  • Heals allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

49 Usefulness 52 × availability 0.95 How is it calculated?

Ratings by location

  • Campaign 61 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Heal
  • Arena 50 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed
  • Demon Lord 62 HP Burn · Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Dungeons 61 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · HP Burn
  • Hydra 65 Survivability (HP × DEF) · Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Faction Wars 58 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Heal
  • Doom Tower 41 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Survivability (HP × DEF)
  • Live Arena 55 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn · Speed
  • Cursed City 22 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Survivability (HP × DEF)
  • Chimera 60 Survivability (HP × DEF) · HP Burn · Turn Meter fill, extra turn
  • Grim Forest 35 Turn Meter fill, extra turn · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Survivability (HP × DEF)

How to get

Availability: Common

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Blood Call

A1 Blood Call

Attacks 2 times at random. Has a 30% chance of placing a Leech debuff for 2 turns.

Damage based on [ATK] = 1.8 × ATK

Flames Within

A2 Flames Within

Attacks 1 enemy. Has a 50% chance of placing a HP Burn debuff for 2 turns.

Heals all allies by 15% of their MAX HP if the HP Burn debuff is placed. Fills the Turn Meters of all allies by 15% if the HP Burn debuff is not placed.

Damage based on [ATK] = 5 × ATK

Healing based on [Target MAX HP] = 15% target MAX HP

Battle Weirding

A3 Battle Weirding Unlocks at ascension 3

Places a 50% Increase ACC buff and a 30% Increase C. DMG buff on all allies for 2 turns.