Mad Hatter

Updated: Oct. 27, 2026

Legendary
Mad Hatter
  • Knights Revenant
  • Knights Revenant
  • Support
  • Force
  • +60 Accuracy in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 23,295
Attack 859
Defense 1,167
Speed 108
Crit. Rate 15%
Crit. Damage 50%
Resistance 30
Accuracy 20
Debuffs:
Positive effects:
  • Ally Attack
  • Decrease Debuff Duration
  • Fill Turn Meter
  • Heal
  • Increase Buff Duration
Negative effects:
  • Debuff Spread
  • Steal Buffs
Mechanics:
  • Fills allies' Turn Meter
  • Heals allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

58 Usefulness 68 × availability 0.85 Keep — don't feed How is it calculated?

Useful in: Mid gameLate game

Ratings by location

  • Campaign 71 AoE damage · Turn Meter fill, extra turn · Heal
  • Arena 64 Speed · Control: Stun, Freeze, Sleep, Fear, Petrification · Turn Meter fill, extra turn
  • Demon Lord 70 Weaken · Extend ally buffs · Survivability (HP × DEF)
  • Dungeons 74 Weaken · Extend ally buffs · Turn Meter fill, extra turn
  • Hydra 76 Survivability (HP × DEF) · Weaken · Extend ally buffs
  • Faction Wars 71 Speed · Control: Stun, Freeze, Sleep, Fear, Petrification · Turn Meter fill, extra turn
  • Doom Tower 67 Speed · Weaken · Turn Meter fill, extra turn
  • Live Arena 65 Speed · Control: Stun, Freeze, Sleep, Fear, Petrification · Turn Meter fill, extra turn
  • Cursed City 58 Speed · Turn Meter fill, extra turn · Weaken
  • Chimera 74 Survivability (HP × DEF) · Weaken · Extend ally buffs
  • Grim Forest 59 Speed · Weaken · Turn Meter fill, extra turn

How to get

Availability: Hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Dastardly Distillation

A1 Dastardly Distillation

Attacks 1 enemy 2 times.

Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a Debuff Spread effect, taking 1 random debuff from the target and placing it on all enemies under a Hex debuff.

Damage based on [MAX HP] = 10% MAX HP (2 hits)

Mixture Most Foul

A2 Mixture Most Foul

Attacks all enemies.

Has a 75% chance of placing a Hex debuff and a 25% Weaken debuff on all enemies for 2 turns.

The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.

Damage based on [MAX HP] = 20% MAX HP

A Whiff of Madness

A3 A Whiff of Madness

Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn.

Also fills the Turn Meters of all allies by 20%.

Time For Tea!

A4 Time For Tea! (Passive) Unlocks at ascension 3

Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a True Fear debuff on all enemies for 1 turn.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Healing based on [Target MAX HP] = 20% target MAX HP