Kytis
Updated: Oct. 27, 2026
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- Knights Revenant
- Attack
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Spirit
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+33% Health in the Arena · Unlocks at ascension 3
| Health | 14,865 |
|---|---|
| Attack | 1,222 |
| Defense | 1,090 |
| Speed | 95 |
| Crit. Rate | 15% |
| Crit. Damage | 60% |
| Resistance | 30 |
| Accuracy | 0 |
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 33 AoE damage · Single-target damage · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Arena 39 Single-target damage · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed
- Demon Lord 33 Single-target damage · Survivability (HP × DEF) · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
- Dungeons 46 Single-target damage · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Survivability (HP × DEF)
- Hydra 43 Survivability (HP × DEF) · Single-target damage · Heal Reduction
- Faction Wars 34 Single-target damage · Speed · Heal Reduction
- Doom Tower 41 Single-target damage · Survivability (HP × DEF) · Speed
- Live Arena 40 Single-target damage · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed
- Cursed City 64 Single-target damage · Speed · Survivability (HP × DEF)
- Chimera 43 Survivability (HP × DEF) · Heal Reduction · Single-target damage
- Grim Forest 54 Single-target damage · Survivability (HP × DEF) · Speed
How to get
Availability: Common
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Soul Reaper
Attacks 1 enemy. Has an 85% chance of placing a 100% Heal Reduction debuff for 2 turns.
Damage based on [ATK] = 4.1 × ATK
A2 Spikes
Places a 50% Increase ATK buff on this Champion for 2 turns, then attacks 4 times at random. The attacks will be critical if the target has any buffs.
Damage based on [ATK] = 1.6 × ATK (4 hits)
A3 Bleeding Wounds
Attacks all enemies 2 times. Damage increases according to the amount of HP this Champion has lost.
This is a secret skill and only becomes available when this Champion has lost 50% of their HP.
Damage based on [ATK] = (1.9 + 100 × (1 − current HP %) / 30) × ATK (2 hits)