Centurion
Updated: Oct. 27, 2026
-
- Knights Revenant
- Defense
-
Void
- No aura
| Health | 15,690 |
|---|---|
| Attack | 793 |
| Defense | 1,189 |
| Speed | 93 |
| Crit. Rate | 15% |
| Crit. Damage | 50% |
| Resistance | 40 |
| Accuracy | 0 |
- Heal
- Heals self
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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 54 Heal · Survivability (HP × DEF) · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Arena 32 Heal · Survivability (HP × DEF) · Speed
- Demon Lord 7 Survivability (HP × DEF) · Heal · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Dungeons 29 Survivability (HP × DEF) · Single-target damage · Heal
- Hydra 11 Survivability (HP × DEF) · Heal · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Faction Wars 45 Heal · Survivability (HP × DEF) · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Doom Tower 29 Survivability (HP × DEF) · Heal · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Live Arena 34 Heal · Survivability (HP × DEF) · Speed
- Cursed City 24 Survivability (HP × DEF) · Heal · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Chimera 11 Survivability (HP × DEF) · Heal · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
- Grim Forest 21 Survivability (HP × DEF) · Heal · Defense buffs: Increase DEF, Shield, Ally Protection, Fortify
How to get
Availability: Common
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Feed on Suffering
Attacks 1 enemy. Heals this Champion by 15% of the damage inflicted.
Damage based on [DEF] = 3.5 × DEF
Healing = 15% damage inflicted
A2 Freakish Resilience
Heals this Champion by 30% of their MAX HP and places a 30% Increase DEF buff on this Champion for 2 turns.
Healing based on [MAX HP] = 30% MAX HP
A3 Soul Possession
Exchanges remaining HP levels with a target enemy.
Ascended skill
Exchanges remaining HP levels with a target enemy, then equalizes the HP of all allies.