Bergoth the Malformed

Updated: Oct. 27, 2026

Epic
Bergoth the Malformed
  • Knights Revenant
  • Knights Revenant
  • HP
  • Spirit
  • No aura
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 21,810
Attack 716
Defense 1,134
Speed 95
Crit. Rate 15%
Crit. Damage 50%
Resistance 45
Accuracy 0
Buffs:
Debuffs:
Positive effects:
  • Heal
Mechanics:
  • Heals allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Optimal pick

31 Usefulness 32 × availability 0.95 Can be used as food How is it calculated?

Ratings by location

  • Campaign 33 Heal · AoE damage · Survivability (HP × DEF)
  • Arena 37 Provoke · Speed · Survivability (HP × DEF)
  • Demon Lord 24 Survivability (HP × DEF) · Heal · Single-target damage
  • Dungeons 36 Survivability (HP × DEF) · Single-target damage · Heal
  • Hydra 29 Survivability (HP × DEF) · Heal · Provoke
  • Faction Wars 34 Heal · Survivability (HP × DEF) · Speed
  • Doom Tower 40 Survivability (HP × DEF) · Heal · Speed
  • Live Arena 37 Provoke · Speed · Survivability (HP × DEF)
  • Cursed City 31 Survivability (HP × DEF) · Heal · Speed
  • Chimera 28 Survivability (HP × DEF) · Heal · Single-target damage
  • Grim Forest 29 Survivability (HP × DEF) · Heal · Speed

How to get

Availability: Common

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Nightmare Juggernaut

A1 Nightmare Juggernaut

Attacks 1 enemy.

Damage based on [MAX HP] = 20% MAX HP

Ascended skill

Attacks 1 enemy. Has a 50% chance of placing a 15% Continuous Heal buff on this Champion for 1 turn if this attack is critical.

Damage based on [MAX HP] = 20% MAX HP

Chemical Stench

A2 Chemical Stench

Attacks all enemies. Has a 30% chance of placing a Provoke debuff for 2 turns.

Damage based on [MAX HP] = 20% MAX HP

Canister

A3 Canister (Passive)

Whenever this Champion is attacked, heals all allies except this Champion by 20% of the damage received.

Healing = 20% damage inflicted