Alika
Updated: Oct. 27, 2026
-
- Barbarians
- Attack
-
Force
- No aura
| Health | 15,855 |
|---|---|
| Attack | 1,354 |
| Defense | 892 |
| Speed | 101 |
| Crit. Rate | 15% |
| Crit. Damage | 60% |
| Resistance | 30 |
| Accuracy | 0 |
- Revive
- Increase Skill Cooldown
- Ignores DEF
- Revives self
Loading the model…
The model could not be loaded.
3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.
Ratings by location
- Campaign 56 AoE damage · Speed · Single-target damage
- Arena 46 Speed · Increase enemy cooldowns · Single-target damage
- Demon Lord 37 Single-target damage · AoE damage · Speed
- Dungeons 64 Single-target damage · Pierces protection: ignores DEF, Stone Skin, Shield, Block Damage, Unkillable · AoE damage
- Hydra 61 Single-target damage · AoE damage · Survivability (HP × DEF)
- Faction Wars 52 Speed · Single-target damage · AoE damage
- Doom Tower 65 Speed · Single-target damage · AoE damage
- Live Arena 47 Speed · Increase enemy cooldowns · Single-target damage
- Cursed City 75 Speed · Single-target damage · AoE damage
- Chimera 53 Single-target damage · AoE damage · Survivability (HP × DEF)
- Grim Forest 54 Speed · Single-target damage · AoE damage
How to get
Availability: Common
Skills
Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.
A1 Gap Shot
Attacks 1 enemy. Has a 30% chance of placing an extra hit.
Damage based on [ATK] = 4.2 × ATK
Ascended skill
Attacks 1 enemy. Has a 30% chance of placing an extra hit. This hit is always critical.
Damage based on [ATK] = 4.2 × ATK
Damage based on [ATK] = 4.2 × ATK · Always critical
A2 High Value Target
Attacks 1 enemy. Will ignore 50% of the target's DEF if their MAX HP is higher than this Champion's MAX HP.
Damage based on [ATK] = 6.3 × ATK
A3 Disorient
Attacks all enemies. Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns.
Damage based on [ATK] = 4 × ATK