Raglin

Updated: Oct. 27, 2026

Legendary
Raglin
  • Banner Lords
  • Banner Lords
  • Support
  • Void
  • +33% Defense in all battles
Stats for ★★★★★★ level 60 · fully ascended · no gear
Health 20,310
Attack 1,156
Defense 1,068
Speed 104
Crit. Rate 15%
Crit. Damage 50%
Resistance 50
Accuracy 0
Buffs:
Positive effects:
  • Decrease Skill Cooldown
  • Fill Turn Meter
  • Heal
  • Remove Debuffs
  • Revive
Mechanics:
  • Immunity
  • Fills allies' Turn Meter
  • Heals allies
  • Revives allies

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3D model: on a display coin — the faction banner on the front, the alliance coat of arms on the back. Drag to rotate, scroll or pinch to zoom.

Best in ArenaFaction Wars

Optimal pick

56 Usefulness 78 × availability 0.72 Keep — don't feed How is it calculated?

Useful in: Late gameEndgame

Ratings by location

  • Campaign 73 Turn Meter fill, extra turn · Reduce cooldown · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen
  • Arena 82 Speed · Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Turn Meter fill, extra turn
  • Demon Lord 81 Reduce cooldown · Turn Meter fill, extra turn · Survivability (HP × DEF)
  • Dungeons 79 Single-target damage · Turn Meter fill, extra turn · Cleanse, Block Debuffs
  • Hydra 82 Survivability (HP × DEF) · Cleanse, Block Debuffs · Single-target damage
  • Faction Wars 78 Speed · Turn Meter fill, extra turn · Cleanse, Block Debuffs
  • Doom Tower 76 Speed · Turn Meter fill, extra turn · Revive
  • Live Arena 82 Damage buffs: Increase ATK, C.RATE, C.DMG, Strengthen · Speed · Turn Meter fill, extra turn
  • Cursed City 76 Speed · Turn Meter fill, extra turn · Cleanse, Block Debuffs
  • Chimera 81 Survivability (HP × DEF) · Cleanse, Block Debuffs · Single-target damage
  • Grim Forest 61 Speed · Turn Meter fill, extra turn · Revive

How to get

Availability: Very hard

Skills

Damage multipliers: 4.65 × ATK means the hit deals 4.65 times the champion's Attack before enemy Defense.

Repent

A1 Repent

Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.

Damage based on [ATK] = 1.6 × ATK (3 hits)

Mercy

A2 Mercy

Removes all debuffs from all allies, and places a 50% Increase ACC buff and a 50% Increase ATK buff on all allies for 2 turns.

Then heals all allies. The value of the heal is proportional to this Champion's ATK and HP.

Healing based on [ATK + MAX HP] = 4 × ATK + 20% MAX HP

Miracle

A3 Miracle

Revives an ally with 50% HP and 100% Turn Meter.

Revives with 50% MAX HP

Ascended skill

Revives an ally with 75% HP and 100% Turn Meter. Also decreases the cooldowns of all the revived ally's skills by 3 turns.

Revives with 75% MAX HP

Blessed Invocation

A4 Blessed Invocation (Passive)

This Champion is immune to Block Active Skills debuffs and cooldown increasing effects.