Raid: Shadow Legends artifacts
Every artifact slot with its stats by stars, rarity and level, and every artifact set of the game with its bonus and items. Pick a slot to see how high its stats go, or find a set by name or by the stat it gives.
Item stats by stars, rarity and level
Pick a slot to see which main stats and substats it can have and how high they go.
Substats on the item: 4 of 4 · upgrades of one substat: 4 · one substat (red in the game) is already upgraded once
Weapon
| Stat | At this level |
|---|---|
| Attack | 265 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Helmet
| Stat | At this level |
|---|---|
| Health | 4080 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Shield
| Stat | At this level |
|---|---|
| Defense | 265 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Gauntlets
| Stat | At this level |
|---|---|
| Health | 4080 |
| Health | 60% |
| Attack | 265 |
| Attack | 60% |
| Defense | 265 |
| Defense | 60% |
| Crit. Rate | 60% |
| Crit. Damage | 80% |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Health | 20% |
| Attack | 80 |
| Attack | 20% |
| Defense | 80 |
| Defense | 20% |
| Crit. Rate | 10% |
| Crit. Damage | 20% |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Chestplate
| Stat | At this level |
|---|---|
| Health | 4080 |
| Health | 60% |
| Attack | 265 |
| Attack | 60% |
| Defense | 265 |
| Defense | 60% |
| Resistance | 96 |
| Accuracy | 96 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Health | 20% |
| Attack | 80 |
| Attack | 20% |
| Defense | 80 |
| Defense | 20% |
| Resistance | 29 |
| Accuracy | 29 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Boots
| Stat | At this level |
|---|---|
| Health | 4080 |
| Health | 60% |
| Attack | 265 |
| Attack | 60% |
| Defense | 265 |
| Defense | 60% |
| Speed | 45 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Crit. Rate | 5–7% | 35% | 42% |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Health | 20% |
| Attack | 80 |
| Attack | 20% |
| Defense | 80 |
| Defense | 20% |
| Speed | 12 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Ring
| Stat | At this level |
|---|---|
| Health | 4080 |
| Attack | 265 |
| Defense | 265 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Faction items
Only champions of the faction can wear them.
- Banner Lords
- High Elves
- The Sacred Order
- Barbarians
- Ogryn Tribes
- Lizardmen
- Skinwalkers
- Orcs
- Demonspawn
- Undead Hordes
- Dark Elves
- Knights Revenant
- Dwarves
- Shadowkin
- Sylvan Watchers
- Argonites
Amulet
| Stat | At this level |
|---|---|
| Health | 4080 |
| Attack | 265 |
| Defense | 265 |
| Crit. Damage | 40% |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Attack | 15–30 | 150 | 180 |
| Defense | 15–30 | 150 | 180 |
| Crit. Damage | 5–7% | 35% | 42% |
| Resistance | 9–12 | 60 | 72 |
| Accuracy | 9–12 | 60 | 72 |
| Stat | Fully ascended |
|---|---|
| Health | 1224 |
| Attack | 80 |
| Defense | 80 |
| Crit. Damage | 12% |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Faction items
Only champions of the faction can wear them.
- Banner Lords
- High Elves
- The Sacred Order
- Barbarians
- Ogryn Tribes
- Lizardmen
- Skinwalkers
- Orcs
- Demonspawn
- Undead Hordes
- Dark Elves
- Knights Revenant
- Dwarves
- Shadowkin
- Sylvan Watchers
- Argonites
Banner
| Stat | At this level |
|---|---|
| Health | 6120 |
| Attack | 398 |
| Defense | 398 |
| Resistance | 96 |
| Accuracy | 96 |
| Stat | One roll | Highest | Mythical (red) |
|---|---|---|---|
| Health | 200–565 | 2825 | 3390 |
| Health | 5–7% | 35% | 42% |
| Attack | 15–30 | 150 | 180 |
| Attack | 5–7% | 35% | 42% |
| Defense | 15–30 | 150 | 180 |
| Defense | 5–7% | 35% | 42% |
| Speed | 5–6 | 30 | 36 |
| Stat | Fully ascended |
|---|---|
| Health | 1836 |
| Attack | 120 |
| Defense | 120 |
| Resistance | 29 |
| Accuracy | 29 |
Highest — the substat the item had from the start with every upgrade going into it; substats opened later are not upgraded. Rarity does not change the main stat. Only 4–6 star items can be ascended.
Faction items
Only champions of the faction can wear them.
- Banner Lords
- High Elves
- The Sacred Order
- Barbarians
- Ogryn Tribes
- Lizardmen
- Skinwalkers
- Orcs
- Demonspawn
- Undead Hordes
- Dark Elves
- Knights Revenant
- Dwarves
- Shadowkin
- Sylvan Watchers
- Argonites
Artifact sets
Found: 69
-
Avenging
Возмездие4 pieces
45% chance to Counterattack when receiving debuffs
-
-
Stalwart
Доблесть4 pieces
-30% Damage taken from enemy AoE attacks
-
-
Reflex
Реакция4 pieces
40% chance to reduce random Skill cooldown
-
-
Curing
Исцеление4 pieces
20% bonus Heal. Bonus heal restores destroyed HP
-
-
Cruel
Беспощадность2 pieces
ATK +15%. Ignores 5% of enemy DEF
-
-
Immortal
Бессмертие2 pieces
HP +15%. Heals by 3% every turn
-
-
Divine Offense
Небесная атака2 pieces
ATK +15%. +15% HP Self Shield for 3 Turns
-
-
Divine Critical Rate
Небесный крит. шанс2 pieces
C. RATE +12%. +15% HP Self Shield for 3 Turns
-
-
Divine Life
Небесная жизнь2 pieces
HP +15%. +15% HP Self Shield for 3 Turns
-
-
Divine Speed
Небесная скорость2 pieces
SPD +12%. +15% HP Self Shield for 3 Turns
-
-
Resilience
Живучесть2 pieces
HP +10%. DEF +10%
-
-
Perception
Расторопность2 pieces
ACC +40. SPD +5%
-
-
Affinitybreaker
Упрямство4 pieces
C. DMG +30%. 50% chance to change Weak Hit to Critical Hit
-
-
Untouchable
Невредимость4 pieces
Immunity for 2 turns. RES +40
-
-
Fatal
Смертоносность2 pieces
ATK +15%. C. RATE +5%
-
-
Frostbite
Озноб2 pieces
15% chance to block Freeze debuffs. 10% chance to place Freeze debuff on attacker
-
-
Bloodthirst
Кровожадность4 pieces
C. RATE +12%. Heals by 30% of damage dealt.
-
-
Guardian
Охрана4 pieces
Wearer absorbs 10% of all damage dealt to ally Champions. Heals by 10% every turn.
-
-
Fortitude
Храбрость2 pieces
RES +40. DEF +10%.
-
-
Lethal
Летальность4 pieces
C. RATE +10%. Ignores 25% of enemy DEF.
-
-
Killstroke
Расправа2 pieces
C. DMG +20%. SPD +5%
-
-
Instinct
Интуиция4 pieces
SPD +12%. Ignores 20% of enemy DEF.
-
-
Bolster
Прочность4 pieces
Protected 30% HP Ally Shield for 3 Turns. Heals by 10% every turn
-
-
Defiant
Отвага2 pieces
DEF +10%. -15% Damage taken from enemy AoE attacks
-